What Unity expects you to do is add a frame of T-Pose at the start of every single animation you want to use as an additive animation, and... You can quickly see how this quickly gets tedious and makes testing animations more laborious.
I recently discovered a work-around for this, though, allowing you to use any other animation clip as your reference clip without having to muck around with adding T-pose frames or scripting:
- Duplicate the animation clip out from your imported animation (this is to get around the original being Read-Only)
- Select the duplicated clip and set the Inspector window to Debug mode, in the menu on the top right corner
- Open up the collapsed Animation Clip Settings menu, there you will see an field called Additive Reference Pose Clip. Drag and drop or select an animation clip to set as you reference pose here
- Set the "Additive Reference Pose Time" to the frame you want to be your reference
- Check off the "Has Additive Reference Pose" box
- You're all set, enjoy hassle free additive animations!
This can be done with multiple animations selected, making the process that much quicker.


